{"product_id":"ogre-battle-64-n64-nintendo-64-video-game-cartridge-2000","title":"Ogre Battle 64 N64 Nintendo 64 Video Game Cartridge 2000","description":"\u003cp\u003eNintendo 64 non oem reproduction Ogre Battle 64 video game cartridge.\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eOgre Battle 64: Person of Lordly Caliber is a real-time tactical role-playing game released for the Nintendo 64 in 1999 (Japan) and 2000 (North America). Developed by Quest Corporation, it is the third main entry in the Ogre Battle series and remains one of the few high-profile RPGs available on the system. \u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eCore Gameplay Mechanics\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eThe game blends large-scale strategy with individual unit management: \u003c\/p\u003e\n\u003cul type=\"disc\"\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eReal-Time Movement: You direct multiple squads (units) across a 3D isometric map in real-time to capture strongholds or engage enemy forces.\u003c\/li\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eAutomated Battles: When two units meet, the game switches to a 2D pre-rendered combat screen. Combat is largely automated, though players can influence results through unit formation—placing units in a grid—and occasional special commands.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul type=\"disc\"\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eDeep Customization: Players manage a battalion of up to 50 troops, organizing them into squads of five. It features an extensive class system where characters can evolve into diverse forms like Paladins, Liches, or Dragons based on their stats and moral alignment.\u003c\/li\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eThe Chaos Frame: A hidden morality system tracks your choices and how you \"liberate\" versus \"capture\" towns. This system, detailed by users on \u003cspan style=\"color: windowtext; text-decoration: none; text-underline: none;\"\u003eGameFAQS\u003c\/span\u003e, determines which of the three main endings you receive. \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"MsoNormal\"\u003eStory and Setting\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eThe narrative is a mature political drama set in the Kingdom of Palatinus. \u003c\/p\u003e\n\u003cul type=\"disc\"\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo2; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eProtagonist: You control Magnus Gallant, a young military graduate caught in the middle of a class-based civil war.\u003c\/li\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo2; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eConflict: Initially tasked with suppressing a rebellion, Magnus eventually joins the revolutionary cause to fight against the oppressive Holy Lodis Empire and dark supernatural forces.\u003c\/li\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo2; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eThemes: Unlike many contemporary RPGs, the story focuses heavily on socioeconomic disparities, colonial politics, and the moral ambiguity of war. \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"MsoNormal\"\u003eKey Features\u003c\/p\u003e\n\u003cul type=\"disc\"\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo3; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eVisuals: Uses a unique style of 3D field maps with high-quality 2D pre-rendered sprites for battles and cutscenes.\u003c\/li\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo3; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eSave System: Known for its massive memory requirements, requiring nearly an entire Controller Pak (25 pages) to save.\u003c\/li\u003e\n\u003cli style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo3; tab-stops: list .5in;\" class=\"MsoNormal\"\u003eLegacy: According to the Ogre Battle Saga Fandom, the game is chronologically concurrent with Tactics Ogre: Let Us Cling Together. \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIf you have any questions, please let me know!\u003cbr\u003eThanks for checking out my listing.\u003c\/p\u003e","brand":"VintageVideoGameStore","offers":[{"title":"Default Title","offer_id":43996544663617,"sku":"sku-47237696225520","price":22.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0697\/0805\/4593\/files\/20240706_122829_262b163a-0d45-4313-acad-b8baa06956ff.jpg?v=1780084459","url":"https:\/\/infinitecollectibles.store\/products\/ogre-battle-64-n64-nintendo-64-video-game-cartridge-2000","provider":"INFINITE COLLECTIBLES","version":"1.0","type":"link"}